Year Two – Overview
Another year done, one more to go! Here’s how I did:
Semester 1
Module | Assessment | My Mark | My Final Mark |
---|---|---|---|
Game Engine Technology: Systems Modelling | Blog | 29/30 | 92% (A) |
Gun Model | 27/30 | ||
Game | 36/40 | ||
Software Design and Implementation | Design Document | 16/20 | 83% (A) |
Game | 36/40 | ||
Project Report | 31/40 |
Semester 2
Module | Assessment | My Mark | My Final Mark |
---|---|---|---|
Game Design and Development | Vertical Slice - Game | 30/40 | 81% (A) |
Written Report | 34/40 | ||
Team Evaluation | 17/20 | ||
Interaction and Usability | Component 1 | 15/15 | 86% (A) |
Component 2 | 71/85 | ||
Object-Oriented Programming for Games | Task 1 Task 2 Task 3 | 85/100 | 85% (A) |
In addition to my marks, I earned a Bronze Volunteering Certificate for my roles as Course Rep and committee member of the Game Developers Society, I attended some awesome games events and was a finalist in the Sumo Digital Rising Star Programming Challenge. A pretty good year for me academically I’d say!
Written on June 26, 2019 | Tagged: Game Engine Technology: Systems Modelling, Software Design and Implementation, Game Design and Development, Interaction and Usability, Object-Oriented Programming for Games