Assignment: 'Our Space Thing'
Details
Platform | Engine / Language | Type | Mark |
---|---|---|---|
Windows | Unity (C#) | Team | 90% |
About Our Space Thing
Our Space Thing is a top-down, turn-based dungeon crawler RPG. It was my first proper team effort, at least as far as video game development goes! I oversaw the Game Design Document and implemented many of the key gameplay systems, e.g. moving, attacking, looting, the inventory system and the enemy AI; my teammate focused on implementing UI systems and writing many of the funny item descriptions in the game.
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Screenshots
See also
The Team
- Milan Kurovsky - See above
- Ana Martins - UI Programming / Narrative Design