Simulation in Games: Week 11
I’m back from my Easter vacation with some more updates – this time, it’s all about menus and screens. Read on!
April 28, 2018 | Read More
Milan's Personal Development Blog
I’m back from my Easter vacation with some more updates – this time, it’s all about menus and screens. Read on!
April 28, 2018 | Read More
Yesterday I got to demo a game I am currently developing at my uni’s Showcase and Karaoke event run by our very own Music & Performing Arts Society. This was the first time I’ve publicly showcased any of my projects!
April 20, 2018 | Read More
If you read my previous post, it should come as no surprise that this week’s post is about… health and mana potions! And also the scoring system. Yay.
April 7, 2018 | Read More
This week’s Spellcaster Academy progress update is all about player statistics and the HUD! Oh, and skyboxes. Can’t forget those.
March 31, 2018 | Read More
As all the relevant physics topics have been covered, all the posts from here on out will focus solely on Spellcaster Academy. In today’s post, we will take a closer look at the inner workings of the enemies!
March 24, 2018 | Read More