Simulation in Games: Week 8
As all the relevant physics topics have been covered, all the posts from here on out will focus solely on Spellcaster Academy. In today’s post, we will take a closer look at the inner workings of the enemies!
Enemies
Both enemy types in Spellcaster Academy make use of a custom Enemy class. This class fully controls enemy behaviour.
- After the player enters an enemy’s awareness radius, the enemy will face in the player’s direction and begin following him after a set amount of time.
- Once close enough to the player, the enemy will attack.
- If the player attacks an enemy outside of the enemy’s awareness radius, the enemy will become aware of the player anyway and will chase him for a while.
Spiders
Spiders are the weaker, but faster of the two enemies in Spellcaster Academy.
- Hitpoints: 2
- Damage Output: 15
- Speed: 10
Goblins
Goblins are a lot slower than a spider, but their shield affords them extra protection, as it can deflect projectiles.
- Hitpoints: 3
- Damage Output: 25
- Speed: 3
More updates due next week! See you then.
Written on March 24, 2018 | Tagged: Simulation in Games