Year Three – Assessments
As I’ve done every year, I’ve transcribed my assessments here so as to reaffirm my own understanding of them.
Final Project
Module | Assessment | Submission | Due Date | |
---|---|---|---|---|
Final Project Creative Industries | Interim Report | 5% | Semester 1 Week 8 | |
Poster | 15% | iCentre | 20/04/20 by 2PM | |
Project | 80% |
Semester 1
Module | Assessment | Submission | Due Date | |
---|---|---|---|---|
Artificial Intelligence for Games | Game | 60% | iCentre | 18/12/19 by 2PM |
Report | 40% | |||
Emergent Gaming Technologies | Development Journal | 30% | iCentre | 20/12/19 by 2PM |
Game | 70% | |||
Professional Issues: Video Games and Society | Individual Report | 60% | iCentre | 16/12/19 by 2PM |
Student Led Seminar | 40% | On the spot | 12/11/19 at 9AM |
UPDATE 24/01/2020:
Semester 2
Module | Assessment | Submission | Due Date | |
---|---|---|---|---|
Mobile Technology in Computer Games | Development Journal | 30% | iCentre | 27/04/20 by 2PM |
Mobile Game | 70% | |||
Professional and Entrepreneurial Portfolio | Development Journal | 20% | iCentre | 28/02/20 by 2PM |
Game / Report / Portfolio | 80% | 24/04/20 by 2PM |
Written on October 1, 2019 | Tagged: Artificial Intelligence for Games, Emergent Gaming Technologies, Final Project Creative Industries, Mobile Technology in Computer Games, Professional Issues: Video Games and Society, Professional and Entrepreneurial Portfolio