Assignment: 'Spellcaster Academy'
Details
Platform | Engine / Language | Type | Mark |
---|---|---|---|
Windows | Unity (C#) | Solo | 88% |
About Spellcaster Academy
Spellcaster Academy is a player vs. monster point ‘n’ click battle arena created for the Simulation in Games module. The game’s development process in its entirety can be found right here on my blog. The primary purpose of making the game was to implement physics concepts, such as gravity, acceleration, momentum, reflective vectors and simple harmonic motion, without the use of Unity’s built-in physics functionality.
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Written on July 26, 2018 | Tagged: Simulation in Games, Projects