Assignment: 'Sinner's Run'
Details
Platform | Engine / Language | Type | Mark |
---|---|---|---|
Windows | Unity (C#) | Solo | 96% |
About Sinner's Run
Sinner’s Run is a procedurally generated infinite runner created for the Introduction to Computer Gaming module, first featured in My First Ever Game Showcase post. My submission was more of a demo version of my vision for the game, so I am releasing it as such!
This game was my first time implementing and experimenting with several features, such as:
- Object pooling - All necessary objects are instantiated at the beginning of the game. More are spawned in if necessary.
- Procedural generation - The map is created from several map pieces put together through a procedure. Elements of the map pieces are also variable, such as item/enemy spawns and various foreground/background graphics.
- Unity Editor scripts - Created primarily to help with more easily modifying item/enemy spawners through the inspector.
- Saving and loading data - Game data is stored into a serialisable class which is then saved into a binary file.
Download
Screenshots
Moodboard
Written on July 22, 2018 | Tagged: Introduction to Computer Gaming, Projects